Open the downloaded ZIP product file and drop the folder in it somewhere in your resources folder. Add your product key (get it here) to the settings.ini
file and add start BigDaddy-Money
to your server.cfg
.
DO NOT RENAME THE FOLDER.
If you change the name of the folder it will not function correctly so leave the name as it is.
REQUIRES MYSQL DATABASE
This resource requires a MySQL database to be setup and for the CreateMoneyTable.sql file to be run within that database to create the table to hold saved money. We will not set your database up for you, that is for your server dev to do.
NOTE
This does NOT require mysql_async or ox_mysql or any other database connector. It uses its own internal connection. It DOES use the connection string in your server.cfg (see guide above). If you have mysql_async or any other mysql connector, that is fine... this WILL still work but you do not need another connector if you don't already have it.
SETTING | DEFAULT | DESCRIPTION |
---|---|---|
[licensing] | ||
key1 | none | This is where you put your product key |
[settings] | ||
autoPaycheck | false | Pay based on cycle time below |
paycheckCycle | 30 | Real world minutes between paychecks |
flatPaycheckAmount | 1000 | Amount paid per paycheck |
allowMultiCharacter | false | Save totals per character (NOT YET IMPLEMENTED) |
looseMode | true | If true, allows players to set their own totals for RP |
startingBank | 2500 | How much money should the player start with in the bank |
startingCash | 50 | How much cash should the player start with |
startingDirty | 0 | How much "Dirty" money should the player start with (NOT YET IMPLEMENTED) |
additionalAtmModels | none | If you have custom ATM models you can add the spawn codes here separated by commas and no spaces |
atmIncrement | 10 | Set to minimum required increment allowed for ATM total entered |
atmFee | 3.50 | Set whatever atm fee you want to charge players using the atm... set to zero for no fee |
[callbacks] | ||
updateClient | BigDaddy-HUD:UpdateMoney | Sends a client event to the person with the money change on any money update. Used by default with BigDaddy-HUD |
useLocalDisplay | true | This displays your totals in the upper right corner if you do not have another hud to display totoals. Z will show totals |
local | us-en | for currency localization - SEE THIS for valid culture settings |
[keys] | See ValidKeys.txt that came with this resource for a list of keys to use. You must match the keys in that file exactly or the setting won't work | |
SearchChoose | E | Key to choose which player receives money during search function |
PayGeneric | X | Key to pay money to nobody (similar to paying the bank in monopoly) |
[locales] | You have the ability to change most of the on-screen text to whatever language or wording that you want. You can tell what most are by the value they are initially set to in the config file. If you have questions about one, Google Translate or you can ask us. |
COMMAND | Arguments | INFO |
---|---|---|
/money | none | Opens the money menu |
/setcash | [n] | Sets how much cash you have (if loose mode is enabled) |
/setbank | [n] | Sets how much money you have in the bank (if loose mode is enabled) |
/paycash | [n] [SID] | Gives someone cash, if ToServerId is left blank, you will get a visual prompt to pick a person on screen. n = amount, SID = [optional] ServerId of person you are paying. |
/paycard | [n] [SID] | Pay someone with debit/credit card, if ToServerId is left blank, you will get a visual prompt to pick a person on screen. n = amount, SID = [optional] ServerId of person you are paying. |
/makeitrain | [n] [SID] | Gives someone cash with the make it rain animation, if ToServerId is left blank, you will get a visual prompt to pick a person on screen. n = amount, SID = [optional] ServerId of person you are paying. |
/paymecash | [n] [SID] | Request cash payment from another player, if ToServerId is left blank, you will get a visual prompt to pick a person on screen. n = amount, SID = [optional] ServerId of person you are paying. |
/paymecard | [n] [SID] | Request debit/credit payment from another player, if ToServerId is left blank, you will get a visual prompt to pick a person on screen. n = amount, SID = [optional] ServerId of person you are paying. |
EXPORT | ARGS | RETURN |
---|---|---|
exports['BigDaddy-Money']:UpdateTotals(player, bank, cash, dirty, cID) |
player [int], bank [float], cash [float], dirty [float], cID [int] | true/false |
exports['BigDaddy-Money']:GetAccounts(player, playerSID, cID) |
player [int], playerSID [int], cID [int] | json |
player and playerSID are both the server ID of the player.
For now the cID should be set to -1
this is planned to be part of the upcoming framework data.
the json data is as follows:
{
bank: [float]
cash: [float]
dirty: [float] (NOT YET IMPLIMENTED)
}
GetBankBalance
function GetBankBalance(serverID)
local src = source
local data = exports['BigDaddy-Money']:GetAccounts(src, playerSID, -1)
local accounts = json.decode(data)
return accounts.bank
end
PurchaseItem
function PurchaseItem(serverID, ammount)
local src = source
local data = exports['BigDaddy-Money']:GetAccounts(src, playerSID, -1)
local accounts = json.decode(data)
if accounts.bank >= ammount then
local newbalance = accounts.bank - ammount
exports['BigDaddy-Money']:UpdateTotals(src, newbalance, accounts.cash, accounts.dirty, -1)
end
end
EVENT | INFO |
---|---|
BigDaddy-Money:DebitPurchase(amount [float], PayeeServerId [int]) | PayeeServerId = -1 for generic payment to no one or to use selector in game |
BigDaddy-Money:CashPurchase(amount [float], PayeeServerId [int]) | PayeeServerId = -1 for generic payment to no one or to use selector in game |
BigDaddy-Money:MakeItRain(amount [float], PayeeServerId [int]) | PayeeServerId = -1 for generic payment to no one or to use selector in game |
To Pay with bank balance to generic:
function PayForThing(amount,player)
GivePlayerThing(player)
BigDaddy-Money:DebitPurchase(amount, -1)
end
To Pay with cash to another Player:
function PayForThing(amount,player)
GivePlayerThing(player)
BigDaddy-Money:CashPurchase(amount, player)
end