Open the downloaded ZIP product file and drop the folder in it somewhere in your resources folder. Add your product key (get it here) to the settings.ini
file and add start BigDaddy-ObjectSpawner
to your server.cfg
.
DO NOT RENAME THE FOLDER.
If you change the name of the folder it will not function correctly so leave the name as it is.
SETTING | DEFAULT | DESCRIPTION |
---|---|---|
[licensing] | ||
key1 | none | This is where you put your product key |
[settings] | ||
useAcePermission | false | Set to true if you want to use AcePerms to restrict access to the spawner menu (see instructions for using AcePerms above) |
useBadgerPermissions | false | Set to true if you want to use BadgerAPI to restrict access to the spawner menu (see instructions for using AcePerms above) |
permissions | command | The name you want to give the permission |
allowAnyModel | true | To allow/disallow the spawning of any model in the game |
DesyncKey | number | do not change this or the script will stop working |
There is a file in the root of this resource called SpawnableObjects.json
and that is what tells the script what objects are available to spawn. name
is the model name. This must be what the spawn name is for the model. friendlyName
is what you want it to be called in the spawn menu. You can edit this file and add or remove items as you wish but the format of the data is very important since if you get it wrong it will break the script.
OBJECTS DO NOT PERSIST
When the server is restarted, the objects will be gone. They do not persist after a restart.
COMMAND | optional | INFO | |
---|---|---|---|
/spawner | v | prop name | Open spawner menu attaching to the vehicle you are in or looking at or if you include a prop name it will spawn any prop that exists in the game |
/spawner | w | prop name | Open spawner menu attaching to the world or if you include a prop name it will spawn any prop that exists in the game |
/deleter | Delete the closest object to you that you spawned | ||
/clearer | Meant as a "clean up" command. Should delete any spawned prop (the closest one) whether you were the one who spawned it or not |
The arrow keys move an object that has been summoned but not placed. Left and right and forward and backward will feel pretty normal when you try it. You use the number pad numbers to rotate it. I could list here which keys do what but that actually might confuse you. Just know that NUM 4, NUM 6, NUM 7, NUM 9. NUM +, and NUM - on the number pad do the rotating. Just try each and get a feel for it. NUM 5 and NUM 8 move it up and down.
The number pad ENTER key does a HARD placement and the SPACEBAR does a SOFT placement. Although, those names don't always do what they sound like. Some objects when placed hard act as if they were soft and visa versa. Watch the video on this script's page to see more about that. It takes a little experimentation to figure out how some objects are going to react.
When you are done spawning objects press DEL to exit placement mode.