MONO V2 RUNTIME
This script runs on the CFX Mono V2 runtime which is still listed as BETA and will show warnings in both the client and server consoles. We have tested and found the V2 runtime to be FAR more efficient and has been very stable in our tests.
Open the downloaded ZIP product file and drop the folder in it somewhere in your resources folder. Add your product key (get it here) to the settings.ini
file and add start BigDaddy-NoReticle
to your server.cfg
.
DO NOT RENAME THE FOLDER.
If you change the name of the folder it will not function correctly so leave the name as it is.
Change Firing Mode - Default Key = Numpad +
Safety Toggle - Default Key = Numpad -
Reload - Default GTA Key = R
/ToggleReload
Will toggle manual reload off and on (if it is enabled on your server)
SETTING | DEFAULT | DESCRIPTION |
---|---|---|
[licensing] | ||
key1 | none | This is where you put your product key |
[settings] | ||
removeReticle | true | to report reticle from all weapons but those below controlled separately |
removeReticleFromTaser | true | to remove reticle from taser |
addSniperShake | true | add a shakiness to the sniper scope |
removeScopeReticle | false | to remove sniper and scope reticle |
removeFirstPersonViewArmedOnFoot | false | keep people on foot from using first person while aiming |
disablePistolWhip | true | keep players from pistol whipping when close |
disableCombatRollWhileAiming | true | keep players from doing the combat roll while aiming |
addRecoil | true | adds recoil to each weapon |
allowFiringMode | true | allows switching from single, burst and full auto |
allowSafety | true | all the use of a safety toggle |
manualReload | true | allow manual reload (toggle-able on each client) |
limitDamageOfNonLethal | true | Limits the damage of punching and non-lethal type weapons |
allowJamming | true | allow possibility of weapons jamming |
persistantWeaponFlashlight | true | if you have a flashlight on your weapon it stays on while aiming |
chanceOfJam | 250 | the default is close to real-world stats. The gun has a 1 in # chance of jamming |
defaultToSingleShot | true | when you switch to a weapon it will be in single shot mode by default |
useAmmoLimits | true | limit the amount of ammo a player can carry per weapon group |
ammoLimitAssaultRifle | 150 | how many rounds you can carry for rifles |
ammoLimitHeavy | 5 | how many rounds you can carry for heavy weapons, not including minigun |
ammoLimitPistol | 120 | how many rounds you can carry for pistols |
ammoLimitMG | 300 | how many rounds you can carry for MGs |
ammoLimitShotgun | 40 | how many rounds you can carry for shotguns |
ammoLimitSMG | 150 | how many rounds you can carry for SMGs |
ammoLimitSniper | 20 | how many rounds you can carry for snipers |
ammoLimitThrown | 5 | how many rounds you can carry for thrown items |