Open the downloaded ZIP product file and drop the folder in it somewhere in your resources folder. Add your product key (get it here) to the settings.ini
file and add start BigDaddy-Crime-Robberies
to your server.cfg
.
CAD Integration
in theserver.silentalarm.lua
file is where you can setup CAD integration for the silent alarm. It comes preconfigured for standalone (where it just notifies anyone in an emergency vehicle during the robbery) or for Sonoran where it makes a 911 call.
DO NOT RENAME THE FOLDER.
If you change the name of the folder it will not function correctly so leave the name as it is.
SETTING | DEFAULT | DESCRIPTION |
---|---|---|
[licensing] | ||
key1 | none | This is where you put your product key |
[settings] | ||
startRobberyKey | 47 | Key to press inside the red circle to start the robbery |
stopRobberyKey | 47 | Key to press during a robbery to stop and bail on it |
panicButton | 47 | Key to press inside the red circle to trigger the silent alarm |
ShowPrompts | true | Set to false to NOT show the 3D text prompting which key to press |
registerMin | 50 | |
registerMax | 1000 | |
safeMin | 1000 | |
safeMax | 500000 | |
atmMin | 500 | |
atmMax | 20000 | |
regTimeMin | 30 | minimum number of seconds to rob cash register |
regTimeMax | 120 | maximum number of seconds to rob cash register |
otherTimeMin | 60 | minimum number of seconds to rob ATM/Safe |
otherTimeMax | 240 | maximum number of seconds to rob ATM/Safe |
useCops | true | whether to alert police during robberies |
allowZeroCops | true | allow robberies if no police are on the server |
timeBetweenRobberies | 90 | seconds a person must wait before commiting another robbery |
globalCooldownTime | 1200 | seconds the entire server must wait after a robbery has been committed |
forceGlobalCooldown | false | whether to force a global cooldown after a robbery (see globalCooldownTime above) |
oneAtATime | false | only allow one robbery at a time |
spawnSecurity | true | if no cops are on the server, spawn AI security that drive in guns blazing to a robbery in progress (warning, they really do come guns blazing) |
[locales] | ||
youGrabbed | You grabbed | |
youBailed | You bailed and got nothing | |
alarmTriggered | Silent Alarm Triggered | |
securityCo | Groupe 6 Security Systems |
When you walk up to a register, ATM or safe and it has a red circle in front of it on the floor, that is a robbable item (if the circle is blue, it is a cooldown period and a new robbery cannot be started until the cooldown is over). Step into the circle, face the register/ATM/safe and press the Robbery Key (configurable). The script will determine a randomized length of time based on the config and a formula and show you a progress bar and count down timer for the robbery.
If the game is configured to call the police, a random time is picked based on another formula as to when the call is made. This way the robber doesn't know exactly when the call was made or how long the robbery will take and the cops don't know how long it was going on, either. Adds a little excitement and mystery. When the timer is up, it will tell you how much money you gained. You can hit the input key during the robbery and it will cancel it. You can rob multiple registers/safes in one location even if there is a global cooldown after the first. But only in that location.
If you are "working" in the store and are getting robbed, you can step into one of those circles and hit the silent alarm key to call police.
The server.SilentAlarm.lua file contains the function to call the police during a robbery or when the silent alarm is pressed. It is configured to use no CAD, SnailyCAD or Sonoran CAD but you can add any other CAD exports to it to use whatever you have installed for CAD.
If configured to spawn security guards when no police are on, it will send the guards at the same time the police would have been called. They will arrive and come out guns blazing. For bigger scores, two security vehciles will arrive.