No Reticle
POPULAR LINKS
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INSTALLATION
- Open the downloaded ZIP product file and drop the folder in it somewhere in your resources folder.
- Add your product key (get it here) to the
settings.inifile - Add
start BigDaddy-NoReticleto yourserver.cfg.
DO NOT RENAME THE FOLDER.
If you change the name of the folder it will not function correctly so leave the name as it is.
{:is-danger}
KEY BINDS
Change Firing Mode - Default Key = Numpad +
Safety Toggle - Default Key = Numpad -
Reload - Default GTA Key = R
COMMANDS
/ToggleReload Will toggle manual reload off and on (if it is enabled on your server)
CONFIGURATION
| SETTING | DEFAULT | DESCRIPTION |
|---|---|---|
| [licensing] | ||
| key1 | none | This is where you put your product key |
| [settings] | ||
| removeReticle | true | to report reticle from all weapons but those below controlled separately |
| removeReticleFromTaser | true | to remove reticle from taser |
| addSniperShake | true | add a shakiness to the sniper scope |
| removeScopeReticle | false | to remove sniper and scope reticle |
| removeFirstPersonViewArmedOnFoot | false | keep people on foot from using first person while aiming |
| disablePistolWhip | true | keep players from pistol whipping when close |
| disableCombatRollWhileAiming | true | keep players from doing the combat roll while aiming |
| addRecoil | true | adds recoil to each weapon |
| allowFiringMode | true | allows switching from single, burst and full auto |
| allowSafety | true | all the use of a safety toggle |
| manualReload | true | allow manual reload (toggle-able on each client) |
| limitDamageOfNonLethal | true | Limits the damage of punching and non-lethal type weapons |
| allowJamming | true | allow possibility of weapons jamming |
| persistantWeaponFlashlight | true | if you have a flashlight on your weapon it stays on while aiming |
| chanceOfJam | 250 | the default is close to real-world stats. The gun has a 1 in # chance of jamming |
| defaultToSingleShot | true | when you switch to a weapon it will be in single shot mode by default |
| useAmmoLimits | true | limit the amount of ammo a player can carry per weapon group |
| ammoLimitAssaultRifle | 150 | how many rounds you can carry for rifles |
| ammoLimitHeavy | 5 | how many rounds you can carry for heavy weapons, not including minigun |
| ammoLimitPistol | 120 | how many rounds you can carry for pistols |
| ammoLimitMG | 300 | how many rounds you can carry for MGs |
| ammoLimitShotgun | 40 | how many rounds you can carry for shotguns |
| ammoLimitSMG | 150 | how many rounds you can carry for SMGs |
| ammoLimitSniper | 20 | how many rounds you can carry for snipers |
| ammoLimitThrown | 5 | how many rounds you can carry for thrown items |