Stumble
Stumble adds a chance for players to lose their footing while running and jumping, and can make them stagger or fall after being shot or injured. It runs automatically and does not require any player commands or keybinds.
POPULAR LINKS
{:links-list}
INSTALLATION
- Open the downloaded ZIP file.
- Copy the
BigDaddy-Stumblefolder into your server's resources folder. - Add your product key from your Big Daddy Scripts account to
settings.ini. - Add
ensure BigDaddy-Stumbleto yourserver.cfg. - Restart the server, or start the resource from the server console.
DO NOT RENAME THE FOLDER.
The resource expects the folder to be named
BigDaddy-Stumble. Renaming it will prevent the resource from loading its configuration correctly.
{:is-danger}
CONFIGURATION
Edit settings.ini inside the BigDaddy-Stumble resource folder. Restart the resource after making changes.
| SETTING | DEFAULT | DESCRIPTION |
|---|---|---|
[licensing] |
||
key1 |
productkeyhere |
Your Big Daddy Scripts product key. |
[settings] |
||
StumbleChance |
0.5 |
Chance that a running or sprinting player will stumble after jumping. Use a decimal from 0 (never) to 1 (every time). For example, 0.5 is a 50% chance. |
EnableStumble |
true |
Enables stumbling while running or sprinting and jumping. |
EnableStagger |
true |
Enables the chance to stagger or fall after being shot or injured. |
debug |
false |
Enables debug messages. Only turn this on when requested by Big Daddy Scripts support. |
DesyncKey |
Preconfigured | Internal protection value. Do not change this setting. |
Use
trueorfalsefor toggle settings. Do not useyes,no,1, or0.
{:is-warning}
HOW IT WORKS
Stumbling while jumping
When EnableStumble is enabled, the resource checks players who are:
- On foot
- Running or sprinting
- Jumping
- Not already ragdolling, swimming, climbing, parachuting, or inside an aircraft
Each qualifying jump rolls against StumbleChance. On a successful roll, the player loses their footing and falls forward. Walking jumps and jumps from a standstill do not trigger this effect.
Staggering after damage
When EnableStagger is enabled, being shot or injured can make the player stagger or fall. The result depends on the type of weapon and the body part that was hit. Higher-caliber weapons and hits to vulnerable areas are generally more likely to cause the effect.
Invincible or already-dead players are ignored. There are no commands to enable or disable the effect per player.
TROUBLESHOOTING
The resource does not start
- Confirm the folder is named exactly
BigDaddy-Stumble. - Confirm your product key is entered after
key1=insettings.ini. - Confirm
ensure BigDaddy-Stumbleappears inserver.cfg. - Check the server console for messages beginning with
[BigDaddy-Stumble].
Players never stumble
- Confirm
EnableStumble=true. - Confirm
StumbleChanceis greater than0and uses a period as the decimal separator, such as0.5. - Test while running or sprinting before jumping. The effect does not trigger on ordinary standing jumps.
- Restart the resource after editing
settings.ini.
Players do not stagger when injured
- Confirm
EnableStagger=true. - Remember that staggering is chance-based; not every hit causes an effect.
- Invincible players will not stagger from damage.