Stumble

Stumble adds a chance for players to lose their footing while running and jumping, and can make them stagger or fall after being shot or injured. It runs automatically and does not require any player commands or keybinds.

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INSTALLATION

  1. Open the downloaded ZIP file.
  2. Copy the BigDaddy-Stumble folder into your server's resources folder.
  3. Add your product key from your Big Daddy Scripts account to settings.ini.
  4. Add ensure BigDaddy-Stumble to your server.cfg.
  5. Restart the server, or start the resource from the server console.

DO NOT RENAME THE FOLDER.

The resource expects the folder to be named BigDaddy-Stumble. Renaming it will prevent the resource from loading its configuration correctly.

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CONFIGURATION

Edit settings.ini inside the BigDaddy-Stumble resource folder. Restart the resource after making changes.

SETTING DEFAULT DESCRIPTION
[licensing]
key1 productkeyhere Your Big Daddy Scripts product key.
[settings]
StumbleChance 0.5 Chance that a running or sprinting player will stumble after jumping. Use a decimal from 0 (never) to 1 (every time). For example, 0.5 is a 50% chance.
EnableStumble true Enables stumbling while running or sprinting and jumping.
EnableStagger true Enables the chance to stagger or fall after being shot or injured.
debug false Enables debug messages. Only turn this on when requested by Big Daddy Scripts support.
DesyncKey Preconfigured Internal protection value. Do not change this setting.

Use true or false for toggle settings. Do not use yes, no, 1, or 0.

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HOW IT WORKS

Stumbling while jumping

When EnableStumble is enabled, the resource checks players who are:

  • On foot
  • Running or sprinting
  • Jumping
  • Not already ragdolling, swimming, climbing, parachuting, or inside an aircraft

Each qualifying jump rolls against StumbleChance. On a successful roll, the player loses their footing and falls forward. Walking jumps and jumps from a standstill do not trigger this effect.

Staggering after damage

When EnableStagger is enabled, being shot or injured can make the player stagger or fall. The result depends on the type of weapon and the body part that was hit. Higher-caliber weapons and hits to vulnerable areas are generally more likely to cause the effect.

Invincible or already-dead players are ignored. There are no commands to enable or disable the effect per player.

TROUBLESHOOTING

The resource does not start

  • Confirm the folder is named exactly BigDaddy-Stumble.
  • Confirm your product key is entered after key1= in settings.ini.
  • Confirm ensure BigDaddy-Stumble appears in server.cfg.
  • Check the server console for messages beginning with [BigDaddy-Stumble].

Players never stumble

  • Confirm EnableStumble=true.
  • Confirm StumbleChance is greater than 0 and uses a period as the decimal separator, such as 0.5.
  • Test while running or sprinting before jumping. The effect does not trigger on ordinary standing jumps.
  • Restart the resource after editing settings.ini.

Players do not stagger when injured

  • Confirm EnableStagger=true.
  • Remember that staggering is chance-based; not every hit causes an effect.
  • Invincible players will not stagger from damage.