EUP Menu
POPULAR LINKS
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INSTALLATION
- Open the downloaded ZIP product file and drop the folder in it somewhere in your resources folder.
- Add your product key (get it here) to the
settings.inifile - Add
start BigDaddy-EUPMenuto yourserver.cfg.
DO NOT RENAME THE FOLDER.
If you change the name of the folder it will not function correctly so leave the name as it is.
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COMMANDS
| COMMAND | DESCRIPTION |
|---|---|
/eup |
Opens the uniform menu for players. |
/eupadmin |
Opens the admin editor. Availability and editing access depend on the permission settings below. |
There is no built-in hot key for opening the menu. Both commands require a male or female freemode ped (mp_m_freemode_01 or mp_f_freemode_01); other ped models are rejected.
CONFIGURATION
| SETTING | DEFAULT | DESCRIPTION |
|---|---|---|
| [licensing] | ||
| key1 | none | This is where you put your product key |
| [settings] | ||
| EditCoords-X | 1450.9371 | Where the player is sent for editing and preview (x) |
| EditCoords-Y | 3560.0149 | Where the player is sent for editing and preview (y) |
| EditCoords-Z | -26.0449 | Where the player is sent for editing and preview (z). Keep the negative sign for the included room. |
| EditCoords-W | 269.9457 | Where the player is sent for editing and preview (heading) |
| UseAcePermissions | true | Leave true because admin access is always protected by the permission below |
| AcePermission | command | ACE permission for admin editor access and saving. |
| debug | true | Enables diagnostic logging. |
Leave the supplied DesyncKey unchanged; it is used by the resource's startup synchronization.
ADMIN PERMISSIONS
Admin access is restricted, grant the configured AcePermission to the intended administrators. /eup itself is not ACE-restricted.
UNIFORM DATA
There is a menu.json file in the data directory. This is where EUP is set for the menu. You CAN edit it manually, but we recommend you use the admin tools since that way it is formatted properly for the script to use.
Use /eupadmin to add, rename, duplicate, or remove uniforms and manage departments. Adding a uniform captures your current clothing; the player icon copies your current clothing into the selected uniform. Configure optional prop and component variations in the editor, then use the save icon to write the menu to data/menu.json. Back up this file before updating the resource.
Uniforms store drawable (Slot) and Texture indexes for hats, glasses, watches, and clothing components. They do not store a ped model or automatically switch between male and female clothing. Create and test uniforms on the intended freemode model with the server's clothing packs loaded.
If you are the admin/dev that will be using the admin tools, you should watch the demo video to get a feel for how it works. WATCH VIDEO