EUP Menu

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INSTALLATION

  1. Open the downloaded ZIP product file and drop the folder in it somewhere in your resources folder.
  2. Add your product key (get it here) to the settings.ini file
  3. Add start BigDaddy-EUPMenu to your server.cfg.

DO NOT RENAME THE FOLDER.

If you change the name of the folder it will not function correctly so leave the name as it is.

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COMMANDS

COMMAND DESCRIPTION
/eup Opens the uniform menu for players.
/eupadmin Opens the admin editor. Availability and editing access depend on the permission settings below.

There is no built-in hot key for opening the menu. Both commands require a male or female freemode ped (mp_m_freemode_01 or mp_f_freemode_01); other ped models are rejected.

CONFIGURATION

SETTING DEFAULT DESCRIPTION
[licensing]
key1 none This is where you put your product key
[settings]
EditCoords-X 1450.9371 Where the player is sent for editing and preview (x)
EditCoords-Y 3560.0149 Where the player is sent for editing and preview (y)
EditCoords-Z -26.0449 Where the player is sent for editing and preview (z). Keep the negative sign for the included room.
EditCoords-W 269.9457 Where the player is sent for editing and preview (heading)
UseAcePermissions true Leave true because admin access is always protected by the permission below
AcePermission command ACE permission for admin editor access and saving.
debug true Enables diagnostic logging.

Leave the supplied DesyncKey unchanged; it is used by the resource's startup synchronization.

ADMIN PERMISSIONS

Admin access is restricted, grant the configured AcePermission to the intended administrators. /eup itself is not ACE-restricted.

UNIFORM DATA

There is a menu.json file in the data directory. This is where EUP is set for the menu. You CAN edit it manually, but we recommend you use the admin tools since that way it is formatted properly for the script to use.

Use /eupadmin to add, rename, duplicate, or remove uniforms and manage departments. Adding a uniform captures your current clothing; the player icon copies your current clothing into the selected uniform. Configure optional prop and component variations in the editor, then use the save icon to write the menu to data/menu.json. Back up this file before updating the resource.

Uniforms store drawable (Slot) and Texture indexes for hats, glasses, watches, and clothing components. They do not store a ped model or automatically switch between male and female clothing. Create and test uniforms on the intended freemode model with the server's clothing packs loaded.

If you are the admin/dev that will be using the admin tools, you should watch the demo video to get a feel for how it works. WATCH VIDEO