Bike Life
POPULAR LINKS
- BUY IT! Purchase Bike Life from BigDaddyScripts.com
- ACE PERMS How to use Ace Permissions with BigDaddy Scripts
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INSTALLATION
- Open the downloaded ZIP product file and drop the folder in it somewhere in your resources folder.
- Add your product key (get it here) to the
settings.inifile. - Add
start BigDaddy-*Bike Life*to yourserver.cfg.
DO NOT RENAME THE FOLDER.
If you change the name of the folder it will not function correctly so leave the name as it is.
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CONFIGURATION
settings.ini
| SETTING | DEFAULT | DESCRIPTION |
|---|---|---|
| [licensing] | ||
| key1 | none | This is where you put your product key |
| [settings] | ||
| mc_common | various | Comma-separated list of common city motorcycle models |
| mc_normal | various | Comma-separated list of normal city motorcycle models |
| mc_rare | various | Comma-separated list of rare city motorcycle models |
| mc_rural | various | Comma-separated list of rural motorcycles, dirt bikes, ATVs, and off-road bikes |
| riders | various | Comma-separated list of standard rider ped models |
| riders_tough | various | Comma-separated list of tougher/street rider ped models |
| riders_women | various | Comma-separated list of female rider ped models |
| riders_rural | various | Comma-separated list of rural rider ped models |
| RideoutFrequency | 360000 | Time in milliseconds between automatic rideout spawn attempts |
| MinimumRiders | 20 | Minimum number of riders spawned in a rideout |
| MaximumRiders | 50 | Maximum number of riders spawned in a rideout |
| MinimumStuntWait | 3000 | Minimum time in milliseconds between wheelie/stunt attempts |
| MaximumStuntWait | 8000 | Maximum time in milliseconds between wheelie/stunt attempts |
| WheelieStuntChance | 88 | Percent chance that a rider attempts a wheelie stunt when conditions are valid |
| SeparatedDeleteDelay | 30000 | Time in milliseconds before a separated rider/bike pair is cleaned up |
| RideoutStuckSeconds | 12 | Number of seconds a rider can appear stuck before recovery is attempted |
| RideoutMaxStuckRecoveries | 3 | Number of stuck recovery attempts before the rider and bike are deleted |
| RideoutStuckMinSpeed | 1.5 | Minimum speed used by the stuck detection system |
| RideoutStuckMinMoveDistance | 3.0 | Minimum movement distance used by the stuck detection system |
| RideoutStuckMinProgress | 2.0 | Minimum route progress used by the stuck detection system |
| MinimumVehicleNodeDensity | auto | Minimum traffic node density used when selecting rideout roads. Defaults to 1 in city areas and 0 in rural areas |
NOTE
Model lists are comma-separated.
Every model name must exist in GTA V or be streamed by your server. Invalid models are ignored.
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Example:
mc_common=bati,bati2,hakuchou,hakuchou2,akuma
riders=a_m_y_stbla_01,a_m_y_stwhi_01,a_m_y_skater_01
BIKE LIFE
Bike Life automatically creates NPC motorcycle rideouts near active player areas.
Each rideout:
- Finds the most concentrated group of players.
- Checks whether that area is inside a supported rideout zone.
- Selects a nearby road spawn location away from players.
- Spawns a configurable number of motorcycle riders.
- Sends the riders through the player area.
- Sends them toward an exit route.
- Releases them into wandering traffic after the rideout finishes.
Rideouts are designed to make the world feel more alive by adding groups of riders that move through city and rural areas without requiring manual staff control.
RIDEOUT AREAS
Bike Life only attempts automatic rideouts when the selected player concentration is inside a supported area.
Supported areas include:
| AREA | DESCRIPTION |
|---|---|
| city | Los Santos and surrounding city roads |
| harmony | Harmony area |
| sandy | Sandy Shores area |
| grapeseed | Grapeseed area |
| paleto | Paleto Bay area |
| pass | Mountain/pass route areas |
| goh | Great Ocean Highway route area |
| route13 | Route 13 / eastern highway route area |
Rural model pools are used for:
sandypaletograpeseedharmonypass
Other areas use the city rider and motorcycle pools.
RIDERS AND MOTORCYCLES
Bike Life randomly builds each rideout rider from the configured model pools.
City rideouts use weighted motorcycle selection:
| POOL | DESCRIPTION |
|---|---|
| mc_normal | Most common city motorcycle pool |
| mc_common | Secondary city motorcycle pool |
| mc_rare | Rare motorcycle pool |
Rural rideouts use:
| POOL | DESCRIPTION |
|---|---|
| mc_rural | Rural motorcycles, dirt bikes, and off-road vehicles |
| riders_rural | Rural rider ped models |
Riders are also randomized after spawning:
- Random ped component variations
- Random motorcycle colors
- Random helmets
- Random rider model selection
- Random bike model selection
RIDEOUT BEHAVIOR
Once spawned, riders drive toward a road-snapped destination near the selected player area.
After reaching that destination, they continue toward a mirrored exit point. When they finish the route, they are released into normal wandering vehicle behavior.
Bike Life also attempts to keep rideouts reliable during normal gameplay:
- Riders and bikes are tracked as networked pairs
- Ownership can be reassigned to the nearest player
- Riders can remount their bike if separated
- Stuck riders attempt recovery
- Dead riders and orphaned bikes are cleaned up
- Broken or missing rider/bike pairs are deleted
STUNTS
Bike Life riders can randomly perform motorcycle stunts during a rideout.
Current stunt behavior includes:
- Wheelie attempts while moving
- Random wheelie animations
- Speed and steering checks before attempting a stunt
- Obstacle checks to avoid unsafe stunt attempts
- Smooth landing/tapering after wheelies
Wheelie timing and chance are controlled with:
MinimumStuntWaitMaximumStuntWaitWheelieStuntChance
CLEANUP AND OWNERSHIP
Bike Life uses server-side tracking for spawned rider/bike pairs.
The server tracks:
- Rider network ID
- Bike network ID
- Start coordinates
- Destination coordinates
- Exit coordinates
- Current controlling player
- Separation timing
This allows Bike Life to:
- Delete pairs when one entity disappears
- Delete the bike if the rider dies
- Delete separated rider/bike pairs after
SeparatedDeleteDelay - Reassign control to a closer player
- Prevent abandoned rideout entities from sitting around permanently
STUCK RECOVERY
If a rideout bike stops progressing, Bike Life attempts to recover it.
The stuck detection system checks:
- Bike speed
- Movement distance
- Route progress
If the rider appears stuck for RideoutStuckSeconds, Bike Life tries to recover the bike by clearing/reissuing tasks and nudging the vehicle.
If recovery fails more than RideoutMaxStuckRecoveries times, the rider and bike are deleted.
COMMANDS
| COMMAND | DESCRIPTION |
|---|---|
/*Bike Life* |
Manually attempts to start a rideout near the most concentrated player area |
The command uses the same area, spawn, and rideout rules as the automatic timer.
CUSTOMIZING RIDEOUTS
To customize rideouts:
- Open
settings.ini. - Edit the motorcycle model lists.
- Edit the rider ped model lists.
- Adjust rider counts and timing settings.
- Refresh files and restart
BigDaddy-*Bike Life*or restart the server.
Example motorcycle lists:
mc_common=bati,bati2,hakuchou,hakuchou2,akuma,double,ruffian,vader
mc_rare=daemon,daemon2,nightblade,innovation,wolfsbane,avarus,chimera
Example rider lists:
riders=a_m_y_stbla_01,a_m_y_stwhi_01,a_m_y_skater_01
riders_tough=g_m_y_lost_01,g_m_y_lost_02,g_m_y_lost_03
NOTE
If you add custom bikes or peds, make sure they are streamed correctly and that the model names match exactly.
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